So much for story...
I'm the story guy. I'm not meant to have ANY idea how to program, and Mush has the final word on almost all gameplay decisions. Well...
Mush has been bugging me for a while now to buy GM pro. I've never been very interested in the program, so I've been a cheap bastard. Well, yesterday I downloaded GM Lite... Fuck.
Now I'm amazed at the abilities of the program, It certainly doesn't compare to something like Visual C++ or .Net Framework, but it's quite impressive in its own right. I also am amazed at the range of *excellent* games that have come out of GM. When you first browse the Game Maker website, you see MANY shitty games by kids probably around 8-12 years old. However, for every 100 shitty games that come out of GM, one truly brilliant gem will stand out. For instance, games like Iji or Spelunky.
I've begun to make a simple platformer in GM. I really want to make it in a similar vein of the game Citizen Able: Gravity Bone. Gravity Bone is not a game. It's a story. There is only one ending. There is only one path. It's amazingly brilliant. The game (or better yet, the story) only takes about 20 minutes to complete, I highly recommend that everybody try it out NAOW.
So essentially, I want to make a short platformer that (hopefully) doesn't suck and that tells a brief story. Needless to say, this will be my first GM game and I doubt that my first GM game will be anything near as amazing as Derek Yu's first GM game. So keep your eyes peeled for my first shitty attempt at a game.
1 comments:
And he got Game Maker Pro hustled from me...
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