Oh shit...
Rico doesn't know it yet, but I'm going to finally crack down and write the whole story to re-open the development of the game...
DON'T TELL ANYONE.
-Coded One
Rico doesn't know it yet, but I'm going to finally crack down and write the whole story to re-open the development of the game...
DON'T TELL ANYONE.
-Coded One
Posted by Coded One at 6:03 PM 1 comments
Labels: SHHHHHHHHH
Due to personal issues, the games under development will be postponed indefinitely, and likely halted.
Posted by Mu[shroo]shi at 3:24 PM 0 comments
That first winter morning, when everything went to hell, is still vivid in my mind. It was only cold enough to bite when the wind blew, but the wind blew and blew and blew. I remember her being so content, so normal and ready for life. She was perky, the Texas autumn had made her soft, unprepared for when the bitter winter winds rolled in.
She was so alone.
When I first walked outside, and felt the bitter wind, I shivered. It was more than a simple shiver, it was a shiver for the deaths of Napoleans men marching into the bitter Russian cold, for all those lost and trapped in arctic regions, only to die alone and frozen, as the cold seeped in and reached their bones. It was the first time I shivered this winter, and I knew it wouldn't be my last. I tried to push the cold out of my mind, focus on the warmth in the soles in my feet, but it was useless. I shivered again.
This time, I shivered for her.
A lump formed in my throat, as if I was anxious or nervous about something. I knew that she would come back. I knew that she would return, but... I knew that she wouldn't be the same again. I knew that the memories would still be there and that everytime we touched, she would stiffen remembering that bitter winter. I knew that when we sang along to the radio, she would only mouth the words with her mind still focusing on the bitter winter. I knew that everytime we kissed, I wouldn't feel warmth beneath her skin but only the winds of a past bitter winter. It wouldn't be the same.
I wouldn't be able to live with her like this, but I had no one else.
She was attached to me. She was more to me than just a friend, she was my life. I knew that after this, she would only turn to me, and even though she would never be the same, I couldn't let her go. If I did, she wouldn't be able to live, wouldn't be able to recover. I was her only hope for a life, her only hope for happiness. As my years grow, I will grow to hate her more and more, but she will only see the outside of me. She will only see the content supporting man.
She will never see how I truly feel.
I marched on. The wind was blowing harder now, I could no longer find any heat in my body to focus on. I could only think about other things. I tried to put this all out of my mind. I tried to put her, the cold, even the feeling of my cracking lips, I tried to put it all behind me, like a dropped letter too unimportant for me to stop and pick up. Somewhere in the back of my mind, I knew that when I walked back home the same route, that letter would still be there, untouched by the very wind that seeps in my skin. It would be right there, in the middle of the sidewalk, waiting for me, and this time, I would have to pick it up.
The winter ended, and I saw her for the first time again.
She fell in my arms. She was sobbing, apologizing, stating every mistake she's ever made, begging for me to forgive her. I had no choice, I sat there and stroked her hair and told her that everything was alright. I knew that now was when my life would end. I would have to act as a baby sitter, watching her, being her only support. It would be torture, giving up my life for hers, but I would have to do it, because I knew that all this was my fault.
The next winter came.
The memories came back. It had only been a year, but she thought that she could disregard her past. I walked with her now, I protected her from the cold. My arm around hers, trying to keep her warm, I could feel her shiver. It was her first winter shiver, and I knew that she did not shiver for any lives lost in the cold, but that she shivered for me.
She looked into my eyes and saw my true feelings. In that instant she saw all that she had done to me, all that she had forced my life to become. We kept walking in silence. That night, she didn't come home.
It's been 2 weeks since I've last seen her, and I know that I'll never see her again.
Posted by Coded One at 11:53 PM 0 comments
Finals this week, no work was done on my game (probably Mush's too) due to studying. In the mean time:
Garden Gnome Carnage
Posted by Coded One at 5:59 PM 0 comments
I'm the story guy. I'm not meant to have ANY idea how to program, and Mush has the final word on almost all gameplay decisions. Well...
Mush has been bugging me for a while now to buy GM pro. I've never been very interested in the program, so I've been a cheap bastard. Well, yesterday I downloaded GM Lite... Fuck.
Now I'm amazed at the abilities of the program, It certainly doesn't compare to something like Visual C++ or .Net Framework, but it's quite impressive in its own right. I also am amazed at the range of *excellent* games that have come out of GM. When you first browse the Game Maker website, you see MANY shitty games by kids probably around 8-12 years old. However, for every 100 shitty games that come out of GM, one truly brilliant gem will stand out. For instance, games like Iji or Spelunky.
I've begun to make a simple platformer in GM. I really want to make it in a similar vein of the game Citizen Able: Gravity Bone. Gravity Bone is not a game. It's a story. There is only one ending. There is only one path. It's amazingly brilliant. The game (or better yet, the story) only takes about 20 minutes to complete, I highly recommend that everybody try it out NAOW.
So essentially, I want to make a short platformer that (hopefully) doesn't suck and that tells a brief story. Needless to say, this will be my first GM game and I doubt that my first GM game will be anything near as amazing as Derek Yu's first GM game. So keep your eyes peeled for my first shitty attempt at a game.
Posted by Coded One at 12:17 PM 1 comments
Labels: Citizen Able: Gravity Bone, Iji, My game is going to suck, Spelunky
Hey people ill twitter on game progress.
CODED ONE: NO. THERE WILL BE NO TWITTER SHITTER IN THIS HOUSE. YOU DO THAT OUTSIDE.
CODED ONE EDIT2: I swear, I WILL remove that twitter bar at the bottom...
Posted by Mu[shroo]shi at 12:37 AM 0 comments
Labels: NO
Hey, this is Mushrooshi.
Work on the game has slumped. There was an obvious lack of posts, and I haven't actually made significant progress in the past month.
As Coded One would say, "SCREW YOU HISTORY". It is the biggest offender in terms of homework, and as much as it would be fun to blame it on that, it isn't actually such. I BS all of it in engineering graphics, and I just skim over it. However, it is actually my lack of focus that is actually it. See, I pretty much think scattered, in which I will be reading Engadget, playing random flash games, kill time on Steam, take naps, play with my guinea pigs, or watch TV, or pretty much do anything EXCEPT make my game...
However, I will make significant progress in the next 2 weeks. It is the holiday break, and as such, I will be bored for a long time. As such, I will be working on the game.
Also, I just lost the game.
Posted by Mu[shroo]shi at 10:56 AM 0 comments
Labels: engine, Mushrooshi, script, Space Disaster, story
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