Friday, December 19, 2008

"Hey Marcus."

"Hey Dave."

Dave waved, and Marcus waved back. They laid there waiting for someone to let them out. They were in a circular room, both inside a small glass sleeping pods. Marcus was transported here from his room in order to keep him safe.

Marcus was in his airtight sleeping pod when the glass window in his room blew out. Before he knew it, the station had transported him to the security area. He figured Dave must have had a similar experience. Apparently, a security guard had to come to release them from their pods, as if they were prisoners.

"This is a shitty way to do it," Marcus muttered under his breath.

Another pod slid into the room. What was inside it... wasn't human. It was dead too, but Marcus didn't know this. He also didn't know that that thing would only be dead for the duration of the incubation period. He also didn't know that the incubation period would end in 7 seconds.

It's heart beat again. Not a human heart, but a heart with no morality, only desires. It only desired one thing, Death.

Marcus watched as the figure twitched.

It moved, alive again. There was no struggle against the pod glass, no indication that it would even attempt to escape its chamber. It just did.

It one swift movement it destroyed the glass, escaping into the room. He could see it's face. It was the face of someone once human, but now something much simpler.

The thing moved towards Dave...

--------------------

Sorry if the intro is shitty, I really wish I could explain the setting better.

-Coded One

Saturday, November 29, 2008

Rebuilding engine


Isn't that sexy? 45 degree top down.

The final game won't look like that, the graphics will be so much better...

Tuesday, November 11, 2008

Mushrooshi's Notebook

I scanned in everything. I felt like censoring, just to piss you all off. All the weird weapons that seem 'strange' that aren't censored are not included in the game, as in not included in the game.

The 1st page:



















Download now:
http://www.box.net/shared/bqlvorg90e#scanblog

Thursday, November 6, 2008

I don't like cursing

If my posts have cursing, coded one edited it.

CODED ONE: Stop it Rico.

Wednesday, October 29, 2008




































I am trying to achieve this...

The image was manipulated in Photoshop, by the way. Right now, it has no blurs :(

Also, if you're wondering, the icons and the weapon onscreen are simply placeholders.

Tuesday, October 28, 2008

Gun Control and Weapon Switching

As it stands, you can have up to 5 different weapons on you at any time in the game. There is a menu that works nice and streamlined in which you can have weapons selected, switched out, and such.

The variables were a bitch to code!

Speaking of which, there is also a thing called 'Gun Control'. It is simple an invisible object I can place in any room, and the weapon's ammo won't run out.

Here is how experience will work in the game:

If you have low experience, your damage is from 10 to 30
If you have high experience, you damage is from 25 to 30

Obviously, in real life, your weapon doesn't magically deal more damage simply with more use.

Instead, there is, ironically for a video game, a more realistic system. Weapon experience increases your chance of higher damage and accuracy and range, whilst an upgrade kit will upgrade for features and damage, and such.

The experience is shared with similar weapons. 3 pistols will share experience, as will 2 RPGS or 4 semi automatics.

Oh, and I need to do my English homework.

Monday, October 27, 2008

Screenshots


Developers

Hit Counter

  © Blogger template 'Photoblog' by Ourblogtemplates.com 2008

Back to TOP